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Joystick - Class in io.github.thunderbots.lightning.control
A Joystick object represents one of the physical game controllers that are connected to the driver station.
Joystick(Gamepad) - Constructor for class io.github.thunderbots.lightning.control.Joystick
Constructs a new Joystick with the given Gamepad as a base.
joystick - Variable in class io.github.thunderbots.lightning.control.JoystickMonitor
The joystick to monitor.
JOYSTICK_PRESS_THRESHOLD - Static variable in class io.github.thunderbots.lightning.control.Joystick
The threshold that is used to determine if a joystick is sufficiently 'fully' pressed.
JoystickButton - Enum in io.github.thunderbots.lightning.control
The JoystickButton enumeration contanis all buttons that can be pressed on the joysticks.
JoystickButton() - Constructor for enum io.github.thunderbots.lightning.control.JoystickButton
 
joystickLayout - Variable in class io.github.thunderbots.lightning.opmode.TeleOp
The control layout of the driving joystick.
JoystickListener - Interface in io.github.thunderbots.lightning.control
The JoystickListener interface is a functionally empty interface that should be implemented by any object that can respond to joystick button presses.
JoystickMonitor - Class in io.github.thunderbots.lightning.control
A JoystickMonitor is an object that attaches to a specific joystick object, and monitors any changes in the joystick inputs.
JoystickMonitor(int) - Constructor for class io.github.thunderbots.lightning.control.JoystickMonitor
Constructs a new JoystickMonitor that should monitor the given joystick.
JoystickMonitor.MonitorUpdateRunnable - Class in io.github.thunderbots.lightning.control
The MonitorUpdateRunnable class is run through the task scheduler, and is used to continuously check the joystick for any changes.
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